MAXIME LEJARS
Level Designer
Game Designer
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RESUME
Library
Map project - 2017
FPS imaginary Stealth Game - Unreal Engine 4
Project Description
My work on the project
This is a level design of a Library in the top of a mountain. I designed this map for an invented stealth game. You control an fps character that has to steal a magical orb to continue the mission. I designed 3 ways to do the objective, one aggressive way, and two optional ways less frontal and more discreet.
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Level Design (paper, 3D)
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Setup in the engine UnrealEngine 4
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Level Artist with already-made props
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The main idea was to show the player directly the objective but it is closed by a gate. You have different ways to steal it. You can use a stealth approach from a window directly on the left when you enter the building or use the stairs next to it. The frontal approach is to trigger the lever of the gate and alert everyone in the complex. By doing this the gate that protects the objective raise and you have to defeat everyone to reach it and disable the gate.
Use the window make you arrive on the top part of the room and you avoid alerting the guards by taking them down stealthy by flanking the right part. If you use the stairs at the beginning of the level you arrive on another balcony and flank by the right side of the room.